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LG's New UltraGear Monitor: A Nod to 'League of Legends Fans

Philip Lee profile image
by Philip Lee
LG's New UltraGear Monitor: A Nod to 'League of Legends Fans
Source: LG Electronics

Seoul, South Korea - LG Electronics (KRX: 066570) has released a limited edition UltraGear™ OLED gaming monitor, building on its established partnership with Riot Games and targeting "League of Legends" players.

Why it matters:

The launch of this monitor represents the continuation and strengthening of the collaboration between a leading technology manufacturer and a renowned game developer.

The Key Points

  • Specifications: The 27GR95QL features a 27-inch OLED display with a 240Hz refresh rate. It also supports 2,560 x 1,440 QHD resolution and HDR10, which covers 98.5% of the DCI-P3 color gamut.
  • Design: Reflecting the influence of League of Legends, the monitor's design incorporates elements of the Hextech theme and recognizable game icons.
  • Partnership Background: LG Electronics' relationship with Riot Games dates back to 2022, when LG Electronics served as the official display partner for the League of Legends European Championship (LEC).
  • Availability: The monitor will be available in select countries through the official LG Electronics website. Pre-orders may include unique game-related benefits.

The Big Picture

The unveiling of this monitor adds another dimension to the ongoing collaboration between LG Electronics and Riot Games.

“We are excited to unveil our limited-edition, League of Legends-themed LG UltraGear OLED gaming monitor, which offers premium performance and a stunning design created especially for the millions of League of Legends fans worldwide. LG is dedicated to promoting esports culture worldwide and will continuously provide premium UltraGear gaming products that meet gamers’ needs.”

Sung Jun-ho, head of the IT overseas sales & marketing division of LG Electronics Business Solutions Company

The release of such products underscores the evolving dynamics and potential growth of the eSports market, which is relevant to stakeholders in the gaming industry.

"League of Legends" has maintained its presence in the e-sports sector since 2009, with over 600 million fans and an average monthly player count of 180 million.

Philip Lee profile image
by Philip Lee

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